![]() To do a full restart, unplug and reinsert the power cable from the Steam Link. To install on Steam Link hardware, extract the ZIP file to the root of a FAT32 flash drive, insert it into your Steam Link, then restart the Steam Link. For the portable Windows version, extract the latest version on top of your old folder. To update an existing installation, simply run the latest installer (for Windows) or replace the old app in your Applications folder (for Mac). If you do not have Internet access during installation, you can pre-install the runtime from Microsoft's website or use the portable version. The Windows installer package may require an Internet connection to download the latest Microsoft Visual C++ Runtime if your PC does not already have it installed. ![]() NVIDIA Jetson and Nintendo Switch (Ubuntu L4T).Generic ARM packages (not for Raspberry Pi).AppImage (Linux, no installation required).Windows Portable 圆4, x86, or ARM64 (for work/public PCs without the ability to install new programs).It's all running from the serving computer. It doesn't actually launch Steam locally. That's not really an issue with Steam Link. Several times I've had in home streams fail if I was in Big Picture mode versus the regular Steam mode. Either games don't fully open, or the game will launch on the server but fail to start the stream on the client machine while the game is running on the server. That process is what causes the most issues when using Steams in home streaming. There is no waiting for the server to launch the application, then start streaming to the client machine. For one the application fails a lot less when launching versus in home streaming since you are already streaming from the server machine. It doesn't seem like a big difference but there is. Pretty straightforward right? Well, Steam Link actually launches steam from the server computer in big picture mode then streams that whole interface to the target machine. If you use the Steam and use in-home streaming, the app launches the application on the server computer then sends that to the target computer. Like you pointed out there are some streaming issues with apps, but I found that most of that had to do with the way the Steam application on macOS was kicking off the application on the server machine. WTF? I was able to get around this with Remote Desktop or TeamViewer but even that didn’t work sometimes. some steam games just didn’t like streaming and either failed to start at random or required me to go to the PC and hit ‘allow’ or something. I fiddled around with virtual monitors, strange hdmi dummy stubs etc but never got it properly working. I wanted to be able to stick my PC in a cupboard and just stream from it but that didn’t work out. inability to stream from a headless PC. Overall it work well but I ran into some issues which I do hope the new code in the new app will resolve: I’ve been using the existing Steam app on and off over the past year to stream games from my 1060 equipped PC to my Mac laptop. Anything you can do with this, you could already do, but maybe people weren’t aware of it. This is just another version of the same app, but offered through the Mac App Store. Steam already offers a native game streaming app for the Mac. It’s important to recognise that this app offers almost nothing new.
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